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Here are listed all the functions that can be called from any blueprint.

In general, all functions are self-explanatory.

Set

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Get

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These global functions should be used with more care, as depending on their use they may not produce the expected result!

For example, let's say you want to lower the health of an enemy that is on the level, then you would do something like:

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Pay attention to the index, as the function will pick up the first enemy it finds on the map, so make sure you're picking up the correct enemy!