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Collectable

5 - Inside the Core folder, you will find BP_CI_Collectable. This will be the blueprint actor that should be used as a collectable in your project.

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Place a BP_CI_Collectable on the game map and set the item ID in the details panel. Duplicate as many times as necessary, changing the ID of each item each time.

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You can also configure whether this item should be destroyed after being placed and whether the mesh should simulate physics.